Time for a Take-Two Take-off?

Shares of this video game company could soar if it can clean up its act.

Video game company Take-Two Interactive is in a dicey situation. To put the problems in terms fans of its signature game might understand: The mule gotta unload the dynamite fast cuz the sharks and zombies startin' to get twitchy.

And by that, of course, we mean the hard core fans (zombies) of Take-Two's money machine, Grand Theft Auto (the dynamite), aren't happy because the fourth version of the game hasn't yet been released and, as a result, missed the 2007 holiday shopping season.

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Bob Frick
Senior Editor, Kiplinger's Personal Finance